Chrome Experiment: HelloRun

We want to thank the guys at Google and the Chrome team for showcasing HelloRun on Chrome Experiments.

Chrome Experiments is a selection of web experiments written by the creative coding community using open web technologies. It makes us very happy to see our project there.

FWA Site Of The Day: HelloRun

The Favourite Website Awards, better known as the FWA, has inspired a generation of designers to look at every detail and create better work.

We are always delighted to have our work recognised by them, and in this occasion we are proud to see HelloRun named FWA Site of the Day.


We are very happy to announce our new project HelloRun, a hypnotic 3D runner game focused on speed and rhythm.

Test your reflexes in a challenge to move up and down to avoid the barriers and survive. Game controls include mouse, keyboard, touch screen and Leap motion controller.

Featuring the song ‘Surging Memories’ by Du Tonc, the music is not only part of the background, but plays a lead role in the experience. The game mirrors the speed and rhythm of the track and even pulses to the beat of the music.

The game was built in Unity and coded in JavaScript, using the Three.js to render WebGL graphics and Web Audio API for the sound effects. HelloRun has been optimised for mobile browsers with WebGL support and tested on Chrome and Firefox for Android.

HelloRun is hosted by our good friends at XirSys.

Reasons to be Creative 2013

Only a few weeks to go until the Reasons to be Creative conference, one of the most exciting events of the Brighton Digital Festival.

Organised by the lovely team that brought us Flash on the Beach, this event is very special for us and we are very proud to count us among the incredible selection of speakers.

Two years ago we gave a sneak preview of our WebGL project Lights and for this occasion we also have a new project to show.

HelloRun: Lessons learned making an HTML5 game


Modern Web browsers are capable of producing some amazing audiovisual candy, through new capabilities like HTML5, fast Javascript and WebGL.


HelloRun is an HTML5 game created by HelloEnjoy and designed to take advantage of these technologies for both desktop and mobile platforms.


This talk gives a deep dive into the story of how the game was created, highlighting the positives and the challenges to making this happen.


Drawing on his experience building interactive 3D pieces, Carlos will detail both the problems faced, as well as the unexpected opportunities presented, when creating HelloRun.


With HTML5 emerging as a viable technology for cross-platform games development, this session demonstrates how even small indie game developers can affordably and painlessly leverage powerful new technologies.

This session will be presented by Carlos and will take place at The Corn Exchange on September 2nd, 12:30.

It promises to be a great event, hope to see you there!

New Site Redesign

We have updated the site with a new mobile friendly design, based on a theme by the lovely guys at Elmastudio. They put a lot of work in making their designs responsive, so that the websites always look great on smartphones, tablets and desktop computers.

We have added new project pages and videos to make sure everybody can see them from any device. We’ve also updated our Vimeo page, you might want to keep an eye on it for additional content.

We hope you like it as much as we do.

.Net Magazine: Carlos Ulloa on the web’s 3D revolution

Tom May interviewed Carlos for the printed edition of .Net Magazine, issue #230 of August 2012.

As the creator of Papervision3D in 2006, Spanish web designer Carlos Ulloa kick-started a 3D revolution on the web. Now he talks to Tom May about how far 3D has come today and how to choose the technology that’s right for your project.

The interview has just been published online in the .Net magazine site, you can read it in its entirety here:

Carlos Ulloa on the web’s 3D revolution

Many thanks to Tom for his work on the interview and to the wonderful .Net Magazine team.

Behind the magic of Lights at LFPUG

It’s always great to go back to the capital for the London Flash Platform User Group, affectively known as LFPUG.

In this occasion Carlos presented our WebGL project Lights, which was well received by an audience of developers interested in interactive 3D. You can watch a video recording of the session (requires Flash Player) and also download the slides.

The evening concluded with a talk by Rob Bateman about the future of Away3D, of which he is cofounder. Many thanks to our good friend Tink for organising and to ITV for hosting the event.

Photo by Tom Soper Photography.

Entrevista en iOS Gamers Zone

Victor Frias interviews Carlos (in Spanish) for his blog iOS Gamers Zone. We are always happy to share our thoughts with those interested not only in playing games, but also in supporting indie developers, in this case paying particular attention to those based in Spain.

Gulltaggen 2012

Carlos will be speaking at the Gulltaggen 2012 conference in Oslo on April 24-26th. We will discuss the creation of interactive 3D graphics to trigger an emotional response, showing examples of our work and highlighting the evolution of the different 3D technologies.

As the Nordic premier digital marketing conference, it looks to be a great event, bringing together an impressive speaker lineup, including one of our heroes Sir Tim Berners-Lee. If you are attending please come and say hi!

Photo by Bernt Rostad.

SXSW 2012 Award: Lights

Lights, our WebGL interactive music experience, has won a SXSW 2012 Interactive Award for best Motion Graphics! Thanks to the judges, organisers and everybody in Austin. Let’s celebrate!